JSFiddle - React, Tailwind, and code Playground
by makurell
HTML
<canvas id='c'></canvas>
JavaScript
var c = document.getElementById('c'),
cx = c.getContext('2d');
var t = 0; //gametime
var speed = 1; //gamespeed
var fps = 120;//max is 1000
var f = 1000.0/fps*speed;
(function() {
function resizeCanvas() {
c.width = window.innerWidth;
c.height = window.innerHeight;
draw();
}
window.addEventListener('resize', resizeCanvas, false);
resizeCanvas();
init();
var timer=setInterval(function(){
clear();
update();
draw();
t+=f;
},1000.0/fps);
function init(){
}
function update(){
}
function f(x){
return -(
Math.pow(x,2/3) + Math.pow(Math.pow(x,4/3)-4*(x*x-1),1/2)
)/2;
}
function g(x){
return -(
Math.pow(x,2/3) - Math.pow(
Math.pow(x,4/3)-4*(x*x-1),1/2)
)/2;
}
function draw(){
var x = 300;
var y = 300;
var s = 100;
cx.beginPath();
for(var i=-1.2*s+x;i<1.2*s+x;i+=1){
//for(var i=-600;i<600;i+=0.5){
//cx.lineTo(i,s*f((1/s)*i-(x/s))+y);
cx.fillRect(i,s*f(((1/s)*i)-(x/s))+y,1,1);
cx.fillRect(i,s*g(((1/s)*i)-(x/s))+y,1,1);
console.log(i)
//cx.fillRect(i,s*Math.pow((1/s)*i-(x/s),2)+y,1,1);
}
cx.closePath();
cx.stroke();
}
function clear(){
}
})();