Js Canvas Base
by makurell
HTML
<canvas id="c"></canvas>
CSS
* { margin:0; padding:0; }
html, body { width:100%; height:100%; }
canvas { display:block; }
JavaScript
var c = document.getElementById('c'),
cx = c.getContext('2d');
var t = 0; //gametime
var speed = 1; //gamespeed
var fps = 120;//max is 1000
var f = 1000.0/fps*speed;
(function() {
function resizeCanvas() {
c.width = window.innerWidth;
c.height = window.innerHeight;
draw();
}
window.addEventListener('resize', resizeCanvas, false);
resizeCanvas();
init();
var timer=setInterval(function(){
clear();
update();
draw();
t+=f;
},1000.0/fps);
function init(){
}
function update(){
}
function draw(){
}
function clear(){
}
})();