JSFiddle - React, Tailwind, and code Playground
HTML
<html>
<head>
<title>My first three.js app</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script>
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFShadowMap;
renderer.physicallyCorrectLights = true;
document.body.appendChild( renderer.domElement );
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
camera.position.set( 15, 25, 45 );
controls.target.set( 0, 0, 0 );
var geometry = new THREE.PlaneBufferGeometry( 12, 12 );
var material = new THREE.MeshStandardMaterial( { color: 0x32acd7, side: THREE.DoubleSide } );
var plane = new THREE.Mesh( geometry, material );
plane.position.set( 0, 6, 0 );
plane.castShadow = true;
plane.receiveShadow = false;
scene.add( plane );
material = new THREE.MeshStandardMaterial( { color: 0xacacac, side: THREE.FrontSide } );
var floor = new THREE.Mesh( geometry, material );
floor.scale.x = 20;
floor.scale.y = 60;
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add( floor );
var ambient = new THREE.AmbientLight( 0xffffff, 1.6 );
scene.add( ambient );
var spotLight = new THREE.SpotLight( 0xac8c6c, 90.4);
spotLight.position.set( -10, 18, 30 );
spotLight.castShadow = true;
spotLight.shadow.bias = 0.0001;
spotLight.shadow.mapSize.width = 1024;
spotLight.shadow.mapSize.height = 1024;
...