JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

let camera, scene, renderer, controls;

const objects = [];

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 20 );
    camera.position.set( 0, 3, 7 );

    scene = new THREE.Scene();
    camera.lookAt( scene.position );

    const geometry = new THREE.BoxBufferGeometry();
    const material = new THREE.MeshNormalMaterial();
    
    const count = 5;
    
    for ( let i = 0; i < count; i ++ ) {
    
    	const mesh = new THREE.Mesh( geometry, material );
      
      const t = i / count * 2 * Math.PI;
      
      mesh.position.x = Math.cos( t ) * 4;
      mesh.position.z = Math.sin( t ) * 4;
      scene.add( mesh );
      objects.push( mesh );
    
    }

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );
    
    controls = new THREE.OrbitControls( camera, renderer.domElement );
    controls.enableDamping = true;
    controls.rotateSpeed = 0.5;
    controls.autoRotate = true;
    controls.autoRotateSpeed = 0.2;

}

function animate() {

    requestAnimationFrame( animate );
    
    for ( let object of objects ) {
    
    	object.rotation.z += 0.005;
      object.rotation.x += 0.002;
    
    }
    
    controls.update();
    
    renderer.render( scene, camera );

}