JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<video id="video" loop crossOrigin="anonymous" webkit-playsinline style="display:none">
<source src="//cdn.rawgit.com/mrdoob/three.js/master/examples/textures/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
<source src="//cdn.rawgit.com/mrdoob/three.js/master/examples/textures/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
</video>
<div id="overlay">
<button id="startButton">Play</button>
</div>
CSS
body {
margin: 0;
background-color: #000;
color: #fff;
font-family: Monospace;
font-size: 13px;
line-height: 24px;
overscroll-behavior: none;
}
a {
color: #ff0;
text-decoration: none;
}
a:hover {
text-decoration: underline;
}
button {
cursor: pointer;
text-transform: uppercase;
}
canvas {
display: block;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
box-sizing: border-box;
text-align: center;
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
pointer-events: none;
z-index: 1; /* TODO Solve this in HTML */
}
a, button, input, select {
pointer-events: auto;
}
.dg.ac {
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
z-index: 2 !important; /* TODO Solve this in HTML */
}
#overlay {
position: absolute;
z-index: 2;
top: 0;
left: 0;
width: 100%;
height: 100%;
display: flex;
align-items: center;
justify-content: center;
background: rgba(0,0,0,0.7);
}
#overlay button {
background: #ffffff;
border: 0;
color: #000000;
padding: 16px 20px;
text-transform: uppercase;
cursor: pointer;
}
#notSupported {
width: 50%;
margin: auto;
background-color: #f00;
margin-top: 20px;
padding: 10px;
}
JavaScript
var camera, scene, renderer;
var startButton = document.getElementById( 'startButton' );
startButton.addEventListener( 'click', function () {
init();
animate();
}, false );
function init() {
var overlay = document.getElementById( 'overlay' );
overlay.remove();
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
var video = document.getElementById( 'video' );
video.play();
var texture = new THREE.VideoTexture( video );
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.format = THREE.RGBFormat;
var geometry = new THREE.PlaneBufferGeometry();
var material = new THREE.MeshBasicMaterial( { map: texture } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}