JSFiddle - React, Tailwind, and code Playground
by m1erickson
HTML
<h4>Drag image anchors</h4>
<canvas id="canvas" width=300 height=300></canvas>
CSS
body {
background-color: ivory;
}
canvas {
border:1px solid red;
}
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var offsetX = canvas.offsetLeft;
var offsetY = canvas.offsetTop;
var isDown = false;
var iW;
var iH;
var iLeft = 50;
var iTop = 50;
var iRight, iBottom, iOrientation;
var img = new Image();
img.onload = function () {
iW = img.width;
iH = img.height;
iRight = iLeft + iW;
iBottom = iTop + iH;
iOrientation = (iW >= iH) ? "Wide" : "Tall";
draw(true);
}
img.src = "https://dl.dropboxusercontent.com/u/139992952/stackoverflow/facesSmall.png";
var border = 10;
var isLeft = false;
var isRight = false;
var isTop = false;
var isBottom = false;
var iAnchor;
canvas.onmousedown = handleMousedown;
canvas.onmousemove = handleMousemove;
canvas.onmouseup = handleMouseup;
canvas.onmouseout = handleMouseup;
function hitResizeAnchor(x, y) {
// which borders are under the mouse
isLeft = (x > iLeft && x < iLeft + border);
isRight = (x < iRight && x > iRight - border);
isTop = (y > iTop && y < iTop + border);
isBottom = (y < iBottom && y > iBottom - border);
// return the appropriate anchor
if (isTop && isLeft) {
return (iOrientation + "TL");
}
if (isTop && isRight) {
return (iOrientation + "TR");
}
if (isBottom && isLeft) {
return (iOrientation + "BL");
}
if (isBottom && isRight) {
return (iOrientation + "BR");
}
if (isTop) {
return ("T");
}
if (isRight) {
return ("R");
}
if (isBottom) {
return ("B");
}
if (isLeft) {
return ("L");
}
return (null);
}
var resizeFunctions = {
T: function (x, y) {
iTop = y;
},
R: function (x, y) {
iRight = x;
},
B: function (x, y) {
iBottom = y;
},
L: function (x, y) {
iLeft = x;
},
WideTR: function (x, y) {
iRight = x;
iTop = iBottom - (iH * (iRight - iLeft) / iW);
},
TallTR: function (x, y) {
...