JSFiddle - React, Tailwind, and code Playground
by Duyệt Lê Văn
HTML
<script src="//cdnjs.cloudflare.com/ajax/libs/phaser/1.1.5/phaser.min.js"></script>
<div id="game_div"> </div>
JavaScript
// Initialize Phaser, and creates a 400x490px game
var game = new Phaser.Game(400, 490, Phaser.AUTO, 'game_div');
var game_state = {};
// Creates a new 'main' state that will contain the game
game_state.main = function() { };
game_state.main.prototype = {
// Function called first to load all the assets
preload: function() {
// Change the background color of the game
this.game.stage.backgroundColor = '#71c5cf';
// Load the bird sprite
this.game.load.image('bird', 'http://4.bp.blogspot.com/-ML1GnQDGOTw/UxGMQ5OAsgI/AAAAAAAAGXM/wFSO0MQv1hU/s1600/bird.png');
// Load the pipe sprite
this.game.load.image('pipe', 'http://1.bp.blogspot.com/-A4kTPRPn1LU/UxGMQ6MHeMI/AAAAAAAAGXQ/gJOQ6TFo0Tw/s1600/pipe.png');
},
// Fuction called after 'preload' to setup the game
create: function() {
// Display the bird on the screen
this.bird = this.game.add.sprite(100, 245, 'bird');
// Add gravity to the bird to make it fall
this.bird.body.gravity.y = 1000;
// Call the 'jump' function when the spacekey is hit
var space_key = this.game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
space_key.onDown.add(this.jump, this);
// Create a group of 20 pipes
this.pipes = game.add.group();
this.pipes.createMultiple(20, 'pipe');
// Timer that calls 'add_row_of_pipes' ever 1.5 seconds
this.timer = this.game.time.events.loop(1500, this.add_row_of_pipes, this);
// Add a score label on the top left of the screen
this.score = 0;
var style = { font: "30px Arial", fill: "#ffffff" };
this.label_score = this.game.add.text(20, 20, "0", style);
},
// This function is called 60 times per second
update: function() {
// If the bird is out of the world (too high or too low), call the 'restart_game' function
if (this.bird.inWorld == false)
...