JSFiddle - React, Tailwind, and code Playground
by Luis Pulido Diaz
JavaScript
/* create the snake game from nokia */
var canvas = document.createElement('canvas');
canvas.width = 600;
canvas.height = 400;
document.body.appendChild(canvas);
var ctx = canvas.getContext('2d');
var snake = {
x: canvas.width / 2,
y: canvas.height / 2,
dx: 0,
dy: 0,
size: 10,
speed: 5,
tail: [],
tailSize: 5,
tailColor: '#00ff00',
headColor: '#ff0000',
draw: function() {
ctx.fillStyle = this.tailColor;
for (var i = 0; i < this.tail.length; i++) {
ctx.fillRect(this.tail[i].x, this.tail[i].y, this.size, this.size);
}
ctx.fillStyle = this.headColor;
ctx.fillRect(this.x, this.y, this.size, this.size);
},
update: function() {
this.x += this.dx;
this.y += this.dy;
if (this.x < 0) {
this.x = canvas.width;
}
if (this.x > canvas.width) {
this.x = 0;
}
if (this.y < 0) {
this.y = canvas.height;
}
if (this.y > canvas.height) {
this.y = 0;
}
this.tail.push({x: this.x, y: this.y});
while (this.tail.length > this.tailSize) {
this.tail.shift();
}
}
};
var apple = {
x: 0,
y: 0,
size: 10,
color: '#ff0000',
draw: function() {
ctx.fillStyle = this.color;
ctx.fillRect(this.x, this.y, this.size, this.size);
},
update: function() {
if (snake.x === this.x && snake.y === this.y) {
snake.tailSize++;
this.x = Math.floor(Math.random() * (canvas.width / this.size)) * this.size;
this.y = Math.floor(Math.random() * (canvas.height / this.size)) * this.size;
}
}
};
var keys = {
up: false,
down: false,
left: false,
right: false,
update: function() {
if (this.up) {
snake.dy = -snake.speed;
snake.dx = 0;
}
if (this.down) {
snake.dy = snake.speed;
snake.dx = 0;
}
if (this.left) {
snake.dx = -snake.speed;
snake.dy = 0;
}
if (this.right) {
snake.dx = snake.speed;
snake.dy = 0;
}
}
};
function update() {
snake.update();
...