JSFiddle - React, Tailwind, and code Playground
by Lore ZZ
HTML
<script src="https://github.com/mrdoob/three.js/raw/master/build/Three.js"></script>
<script src="https://github.com/mrdoob/three.js/raw/master/examples/js/RequestAnimationFrame.js"></script>
CSS
body {
font-family: Monospace;
background-color: #fff;
margin: 0px;
overflow: hidden;
}
JavaScript
/*
Theo Armour 2011-03-25
>> Move mouse over the Results window.
How to make the text face the right way?
How to stop the text from rotating?
*/
var container;
var camera, scene, renderer;
var mouseX = 0,
mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.Camera(40, window.innerWidth / window.innerHeight, 1, 2000);
camera.position.y = 0;
camera.position.z = 500;
camera.target.position.x = 0;
camera.target.position.y = 50;
camera.target.position.z = 0;
scene = new THREE.Scene();
var object, material;
object = new THREE.Mesh(new Plane(1000, 1000, 50, 50), new THREE.MeshBasicMaterial({
color: 0x666666,
opacity: 0.5,
wireframe: true
}))
object.position = {
x: 0,
y: -25,
z: 0
};
object.rotation = {
x: 1.57,
y: 0,
z: 0
};
scene.addObject(object);
var x = document.createElement("canvas");
var xc = x.getContext("2d");
x.width = 50;
x.height = 50;
//trying to set transparent background
xc.fillStyle = "rgba(122,122,122,0.5)";
xc.fillRect(0,0,50,50);
xc.fillStyle = "rgb(0,0,0)";
xc.fillRect(10,10,30,30);
/*
xc.fillStyle = "#ffaa00";
xc.font = "100pt arial bold";
xc.textBaseline = "top";
xc.fillText("Test", 10, 0);
*/
var xm = new THREE.MeshBasicMaterial({
map: new THREE.Texture(x)
});
xm.map.needsUpdate = true;
var mesh = new THREE.Mesh(new Plane(50, 50), xm);
mesh.position.x = 0;
mesh.position.y = 0;
mesh.position.z = 0;
mesh.doubleSided = true;
mesh.updateMatrix();
scene.addObject(mesh);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.sortObjects =...