three.js ~ example ~ Mr.doob
2012-01-05 ~
by loleg
JavaScript
var camera, scene, renderer, geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
camera.position.x = 10;
scene.add(camera);
geometry = new THREE.CubeGeometry(200, 200, 200);
material = new THREE.MeshNormalMaterial();
var pts = [
new THREE.Vector3(150,0,50),//top left
new THREE.Vector3(200,0,50),//top right
new THREE.Vector3(200,0,-50),//bottom right
new THREE.Vector3(150,0,-50),//bottom left
new THREE.Vector3(150,0,50)//back to top left - close square path
];
mesh = new THREE.Mesh( new THREE.LatheGeometry( pts, 12 ), new THREE.MeshLambertMaterial( { color: 0x2D303D, wireframe: false, shading: THREE.FlatShading } ));
mesh.position.y = 150;
mesh.overdraw = true;
mesh.doubleSided = true;
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render(scene, camera);
}