JSFiddle - React, Tailwind, and code Playground

by liyuanqiu

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/85/three.min.js"></script>

JavaScript

var container;

			var camera, scene, renderer;

			init();
			animate();

			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
				camera.position.z = 200;

				scene = new THREE.Scene();

				renderer = new THREE.WebGLRenderer();
				renderer.setClearColor( 0xffffff );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );

			}

			function createImage() {

				var canvas = document.createElement( 'canvas' );
				canvas.width = 1000;
				canvas.height = 1100;

				var context = canvas.getContext( '2d' );
				context.fillStyle = 'rgb(' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ')';
				context.fillRect( 0, 0, 256, 256 );

				return canvas;

			}

			//

			function animate() {

				requestAnimationFrame( animate );

				render();

			}

			function render() {

				var geometry = new THREE.SphereBufferGeometry( 50, Math.random() * 64, Math.random() * 32 );

				var texture = new THREE.CanvasTexture( createImage() );

				var material = new THREE.MeshBasicMaterial( { map: texture, wireframe: true } );

				var mesh = new THREE.Mesh( geometry, material );

				scene.add( mesh );

				renderer.render( scene, camera );

				scene.remove( mesh );

				// clean up

				geometry.dispose();
				material.dispose();
				texture.dispose();

			}