Sprite
Text face to camera
by liyuanqiu
HTML
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r73/three.min.js"></script>
<script src="//139.196.28.110/OrbitControls.js"></script>
JavaScript
init();
function init() {
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
new THREE.OrbitControls(camera, renderer.domElement);
var axis = new THREE.AxisHelper(1000);
scene.add(axis);
animate(renderer);
document.body.appendChild(renderer.domElement);
function animate() {
requestAnimationFrame(animate);
render(renderer);
}
function render() {
renderer.render(scene, camera);
}
var loader = new THREE.TextureLoader();
loader.crossOrigin = 'anonymous';
loader.load( "http://www.gravatar.com/avatar/7559c015259186d40f7cc3b4a4674bd2/?default=&s=80", function (map) {
var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
var sprite = new THREE.Sprite( material );
sprite.applyMatrix(new THREE.Matrix4().set(100, 0, 0, 0, 0, 100, 0, 0, 0, 0, 100, 0, 0, 0, 0, 1));
sprite.position.set(100, 100, 100);
scene.add( sprite );
} );
}