JSFiddle - React, Tailwind, and code Playground
by linzoey
CSS
html, body {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
background: #8bc1c7;
}
JavaScript
function buildArray(n, fillFunction) {
let outputArray = [];
for (let i = 0; i < n; i++) {
outputArray.push(fillFunction(i))
}
return outputArray
}
let pick = inputArray => inputArray[Math.round((inputArray.length - 1) * Math.random())];
let draw = SVG().addTo('body').size(1920, 1080)
var linear = draw.gradient('linear', function(add) {
add.stop(0, '#174d57')
add.stop(0.65, '#8bc1c7')
add.stop(1, '#F5E9AB')
})
draw.rect(1920, 1080).move(0, 0).fill(linear.from(0, 1).to(0, 0))
var allFish = []
class Fish {
constructor(xposition, yposition, c) {
this.x = 4000 + Math.random() * (3900);
this.y = Math.random() * (1000);
this.color = c;
}
draw() {
var ellipse = draw.ellipse(80, 45).fill(this.color).move(this.x + 0, this.y + 0)
var polyline = draw.polyline('160,15 120,38 160,60')
polyline.fill(this.color).move(this.x + 65, this.y + 0)
var circle = draw.circle(6).fill('#0F1214').move(this.x + 20, this.y + 15)
var circle2 = draw.circle(20).fill('#D3E0E9').move(this.x - 10 + (Math.random() * 10), this.y - 20 + (Math.random() * 20))
var circle3 = draw.circle(30).fill('#D3E0E9').move(this.x + 5 + (Math.random() * 10), this.y - 55 + (Math.random() * 20))
var circle4 = draw.circle(40).fill('#D3E0E9').move(this.x + 30 + (Math.random() * 10), this.y - 100 + (Math.random() * 20))
let fish = draw.group()
fish.add(ellipse)
fish.add(polyline)
fish.add(circle)
fish.add(circle2)
fish.add(circle3)
fish.add(circle4)
// put the fish group into the allFish array
allFish.push(fish)
}
}
class Seaweed {
constructor(xposition, yposition) {
this.x = Math.random() * (1900);
this.y = Math.random() * (980);
}
draw() {
var circle5 = draw.circle(30).fill('#9EE3B4').move(this.x + 10, 960)
var circle6 = draw.circle(30).fill('#9EE3B4').move(this.x + 10, 985)
var circle7 = draw.circle(30).fill('#9EE3B4').move(this.x + 10, 1010)
var circle8 =...