GRK TUT2 Task1
by linoskoczek
HTML
<script src="//cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.7/p5.js"></script>
<script type="text/javascript">
function preload() {
img = loadImage("https://raw.githubusercontent.com/scikit-image/scikit-image/master/skimage/data/astronaut.png");
}
function setup() {
createCanvas(512,512);
img.resize(256,256);
let img_r=createImage(256,256);
let img_g=createImage(256,256);
let img_b=createImage(256,256);
let img_sum=createImage(256,256);
img.loadPixels();
img_r.loadPixels();
img_g.loadPixels();
img_b.loadPixels();
img_sum.loadPixels();
for(x=0;x<img.width;x++) {
for(y=0;y<img.height;y++) {
pos=4*(y*img.width+x);
img_r.pixels[pos] = img.pixels[pos];// R value
img_g.pixels[pos+1] = img.pixels[pos+1]; // G value
img_b.pixels[pos+2] = img.pixels[pos+2]; // B value
img_r.pixels[pos+3] = 255;// A value
img_g.pixels[pos+3] = 255;// A value
img_b.pixels[pos+3] = 255;// A value
}
}
img_r.updatePixels();
img_g.updatePixels();
img_b.updatePixels();
image(img_r, 0, 0);
image(img_b, 0, 256);
image(img_g, 256, 0);
img_sum.blend(img_r,0,0,256,256,0,0,256,256,ADD);
img_sum.blend(img_g,0,0,256,256,0,0,256,256,ADD);
img_sum.blend(img_b,0,0,256,256,0,0,256,256,ADD);
image(img_sum, 256, 256);
}
</script>
CSS
<script src="//cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.7/p5.js"></script>
<script type="text/javascript">
function preload() {
img = loadImage("https://raw.githubusercontent.com/scikit-image/scikit-image/master/skimage/data/astronaut.png");
}
function setup() {
createCanvas(512,512);
img.resize(256,256);
let img_h=createImage(256,256);
let img_s=createImage(256,256);
let img_v=createImage(256,256);
let img_sum=createImage(256,256);
img.loadPixels();
img_h.loadPixels();
img_s.loadPixels();
img_v.loadPixels();
img_sum.loadPixels();
for(x=0;x<img.width;x++) {
for(y=0;y<img.height;y++) {
pos=4*(y*img.width+x);
img_h.pixels[pos] = img.pixels[pos];// R value
img_s.pixels[pos+1] = img.pixels[pos+1]; // G value
img_v.pixels[pos+2] = img.pixels[pos+2]; // B value
img_h.pixels[pos+3] = 255;// A value
img_s.pixels[pos+3] = 255;// A value
img_v.pixels[pos+3] = 255;// A value
}
}
img_h.updatePixels();
img_s.updatePixels();
img_v.updatePixels();
image(img_h, 0, 0);
image(img_s, 0, 256);
image(img_v, 256, 0);
img_sum.blend(img_h,0,0,256,256,0,0,256,256,ADD);
img_sum.blend(img_s,0,0,256,256,0,0,256,256,ADD);
img_sum.blend(img_v,0,0,256,256,0,0,256,256,ADD);
image(img_sum, 256, 256);
}
</script>