JSFiddle - React, Tailwind, and code Playground
by lighty1235
CSS
body{
overflow: hidden;
margin: 0;
}
JavaScript
import * as THREE from "https://cdn.skypack.dev/[email protected]";
import {
OrbitControls
} from "https://cdn.skypack.dev/[email protected]/examples/jsm/controls/OrbitControls.js";
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 1, 1000);
camera.position.set(0, 0, 10);
camera.lookAt(scene.position);
let renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(innerWidth, innerHeight);
renderer.setClearColor(0x404040);
document.body.appendChild(renderer.domElement);
let controla = new OrbitControls(camera, renderer.domElement);
let g = new THREE.PlaneGeometry(5, 5);
let m = new THREE.MeshBasicMaterial({
map: new THREE.TextureLoader().load("https://threejs.org/examples/textures/brick_diffuse.jpg", tex => {
tex.wrapS = tex.wrapT = THREE.RepeatWrapping;
})
})
let o = new THREE.Mesh(g, m);
scene.add(o);
window.addEventListener("resize", onResize);
let clock = new THREE.Clock();
renderer.setAnimationLoop(_ => {
let t = clock.getElapsedTime() * 0.5;
let x = 2.5 + Math.cos(t) * 1.5;
let y = 2.5 + Math.sin(t) * 1.5;
g.attributes.position.setXY(1, x, y);
g.attributes.position.needsUpdate = true;
let u = (x - (-2.5)) / 5;
let v = (y - (-2.5)) / 5;
g.attributes.uv.setXY(1, u, v);
g.attributes.uv.needsUpdate = true;
renderer.render(scene, camera);
})
function onResize(event) {
camera.aspect = innerWidth / innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(innerWidth, innerHeight);
}