planck.js - Car
by 亮 薛
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/planck-js/0.1.37/planck-with-testbed.min.js"></script>
JavaScript
planck.testbed('Car', function(testbed) {
testbed.speed = 1.3;
testbed.hz = 1 / 50;
testbed.height = 40;
testbed.width = 100;
var pl = planck,
Vec2 = pl.Vec2;
var world = new pl.World({
gravity: Vec2(0, -10)
});
// wheel spring settings
var HZ = 4.0;
var ZETA = 0.7;
var SPEED = 50.0;
var ground = world.createBody();
var groundFD = {
density: 0.0,
friction: 0.6
};
ground.createFixture(pl.Edge(Vec2(-20.0, 0.0), Vec2(20.0, 0.0)), groundFD);
var hs = [0.25, 1.0, 4.0, 0.0, 0.0, -1.0, -2.0, -2.0, -1.25, 0.0];
var x = 20.0,
y1 = 0.0,
dx = 5.0;
for (var i = 0; i < 10; ++i) {
var y2 = hs[i];
ground.createFixture(pl.Edge(Vec2(x, y1), Vec2(x + dx, y2)), groundFD);
y1 = y2;
x += dx;
}
for (var i = 0; i < 10; ++i) {
var y2 = hs[i];
ground.createFixture(pl.Edge(Vec2(x, y1), Vec2(x + dx, y2)), groundFD);
y1 = y2;
x += dx;
}
ground.createFixture(pl.Edge(Vec2(x, 0.0), Vec2(x + 40.0, 0.0)), groundFD);
x += 80.0;
ground.createFixture(pl.Edge(Vec2(x, 0.0), Vec2(x + 40.0, 0.0)), groundFD);
x += 40.0;
ground.createFixture(pl.Edge(Vec2(x, 0.0), Vec2(x + 10.0, 5.0)), groundFD);
x += 20.0;
ground.createFixture(pl.Edge(Vec2(x, 0.0), Vec2(x + 40.0, 0.0)), groundFD);
x += 40.0;
ground.createFixture(pl.Edge(Vec2(x, 0.0), Vec2(x, 20.0)), groundFD);
// Teeter
var teeter = world.createDynamicBody(Vec2(140.0, 1.0));
teeter.createFixture(pl.Box(10.0, 0.25), 1.0);
world.createJoint(pl.RevoluteJoint({
lowerAngle: -8.0 * Math.PI / 180.0,
upperAngle: 8.0 * Math.PI / 180.0,
enableLimit: true
}, ground, teeter, teeter.getPosition()));
teeter.applyAngularImpulse(100.0, true);
// Bridge
var bridgeFD = {};
bridgeFD.density = 1.0;
bridgeFD.friction = 0.6;
var prevBody = ground;
for (var i = 0; i < 20; ++i) {
var bridgeBlock = world.createDynamicBody(Vec2(161.0 + 2.0 * i, -0.125));
bridgeBlock.createFixture(pl.Box(1.0, 0.125),...