JSFiddle - React, Tailwind, and code Playground

by lhovden

HTML

<!DOCTYPE html>
<!--
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	2. You can write your code only wherever mentioned.
	3. All occurrences of existing tokens will be replaced by their appropriate values.
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<html>
<head>
<meta charset="UTF-8">
<meta name="authoring-tool" content="Adobe_Animate_CC">
<title>LITEServices_animation</title>
<!-- write your code here -->
<script src="https://code.createjs.com/1.0.0/createjs.min.js"></script>
<script>
(function (cjs, an) {
var p; // shortcut to reference prototypes
var lib={};var ss={};var img={};
lib.ssMetadata = [];
(lib.AnMovieClip = function(){
	this.actionFrames = [];
	this.ignorePause = false;
	this.gotoAndPlay = function(positionOrLabel){
		cjs.MovieClip.prototype.gotoAndPlay.call(this,positionOrLabel);
	}
	this.play = function(){
		cjs.MovieClip.prototype.play.call(this);
	}
	this.gotoAndStop = function(positionOrLabel){
		cjs.MovieClip.prototype.gotoAndStop.call(this,positionOrLabel);
	}
	this.stop = function(){
		cjs.MovieClip.prototype.stop.call(this);
	}
}).prototype = p = new cjs.MovieClip();
// symbols:
// helper functions:
function mc_symbol_clone() {
	var clone = this._cloneProps(new this.constructor(this.mode, this.startPosition, this.loop, this.reversed));
	clone.gotoAndStop(this.currentFrame);
	clone.paused = this.paused;
	clone.framerate = this.framerate;
	return clone;
}
function getMCSymbolPrototype(symbol, nominalBounds, frameBounds) {
	var prototype = cjs.extend(symbol, cjs.MovieClip);
	prototype.clone = mc_symbol_clone;
	prototype.nominalBounds = nominalBounds;
	prototype.frameBounds = frameBounds;
	return prototype;
	}
(lib.effect = function(mode,startPosition,loop,reversed) {
if (loop == null) { loop = true; }
if (reversed == null) { reversed = false; }
	var props = new Object();
	props.mode = mode;
	props.startPosition = startPosition;
	props.labels =...