JSFiddle - React, Tailwind, and code Playground
by leiperte
HTML
<input type="button" onclick="createGraph();" value="Create Graph" />
<br/>
<br/> Select two nodes:
<br />From
<select id="from"></select> To
<select id="to"></select>
<input type="button" onclick="calculate();" value="Calculate" />
<br/>
<p id="nodes"></p>
<br/>
<p id="edges"></p>
<br/>
<br/><span id="result" />
JavaScript
//Assignment 14
var Node = function(_name) {
this.name = _name;
this.discovered = false;
this.edges = [];
return this;
}
var Edge = function(_from, _to, _cost) {
this.from = _from;
this.to = _to;
this.cost = _cost;
return this;
}
var Traversal = function() {
this.path = [];
this.cost = 0;
}
var Graph = function() {
// This is a specific implementation of a graph
// that uses nodes edges and paths. There are many
// more ways to implement a graph and you should
// research them
this.nodes = [];
this.edges = [];
this.paths = [];
this.addNode = function(_name) {
var node = new Node(_name);
this.nodes.push(node);
return node;
};
this.addEdge = function(_from, _to, _cost) {
var edge = new Edge(_cost);
edge.from = _from;
edge.to = _to;
edge.cost = _cost;
this.edges.push(edge);
_from.edges.push(edge);
_to.edges.push(edge);
return edge;
};
this.printNodes = function() {
var s = "All Nodes in Graph <br/>";
for (var i = 0; i < this.nodes.length; i++) {
s = s + "Node: " + i + " Name: " + this.nodes[i].name + "</br>";
}
return s;
}
this.printEdges = function() {
var s = "All Edges in Graph <br/>";
for (var i = 0; i < this.edges.length; i++) {
s += "Edge: " + i + " From: " + this.edges[i].from.name + " To: " + this.edges[i].to.name + " Cost: " + this.edges[i].cost + "</br>";
}
return s;
}
// Must implement
this.calculatePaths = function(_start, _end) {
var start = _start;
var end = _end;
traveler.path.push(start.name);
start.discovered = true;
if (start.name == end.name) {
start.discovered = false;
this.paths.push(traveler);
traveler = new Traversal();
return this;
}
for (var i = 1; i < start.edges.length; i++) {
if (start.edges[i].to.discovered == false) {
traveler.cost += start.edges[i].cost;
this.calculatePaths(start.edges[i].to, end);
...