AngularJS Directives - Attribute Directive
by lchau
HTML
<script src="http://code.angularjs.org/angular-1.0.0rc5.min.js"></script>
<body>
<div ng-app="animateApp" ng-controller="AnimateCtrl">
<div class="boundingBox">
<div class="circle" ng-repeat="shape in shapes" animate="shape" /></div>
</div>
</body>
CSS
.boundingBox {
width: 600px;
height: 600px;
background-color: #333333;
margin:20px;
}
.circle {
display:block;
position:absolute;
height: 20px;
width: 20px;
background-color: #999;
-moz-border-radius: 15px;
-webkit-border-radius: 15px;
border-radius: 15px;
}
.box {
display:block;
position:absolute;
height: 20px;
width: 20px;
}
#controls {
position: absolute;
top: 620px;
}
JavaScript
var module = angular.module('animateApp', [])
.directive('animate', function ($defer) {
return {
restrict: 'A',
link: function (scope, element, attrs) {
var target = attrs.animate;
scope.$watch('shape', function (val) {
var changes = {
left: val.x + 'px',
top: val.y + 'px',
backgroundColor: val.color
}
element.css(changes);
}, true);
}
};
});
function animator(shapes, $defer) {
(function tick() {
var i;
var now = new Date().getTime();
var maxX = 600;
var maxY = 600;
var now = new Date().getTime();
for (i = 0; i < shapes.length; i++) {
var shape = shapes[i];
var elapsed = (shape.timestamp || now) - now;
shape.timestamp = now;
shape.x += elapsed * shape.velX / 1000;
shape.y += elapsed * shape.velY / 1000;
if (shape.x > maxX) {
shape.x = 2 * maxX - shape.x;
shape.velX *= -1;
}
if (shape.x < 30) {
shape.x = 30;
shape.velX *= -1;
}
if (shape.y > maxY) {
shape.y = 2 * maxY - shape.y;
shape.velY *= -1;
}
if (shape.y < 20) {
shape.y = 20;
shape.velY *= -1;
}
}
$defer(tick, 30);
})();
}
function AnimateCtrl($scope, $defer) {
function buildShape() {
var maxVelocity = 200;
return {
color: '#' + (Math.random() * 0xFFFFFF << 0).toString(16),
x: Math.min(380, Math.max(20, (Math.random() * 380))),
y: Math.min(180, Math.max(20, (Math.random() * 180))),
velX: (Math.random() * maxVelocity),
velY: (Math.random() * maxVelocity)
};
};
// Publish list of...