JSFiddle - React, Tailwind, and code Playground

by Lalji Tadhani

HTML

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <link rel="stylesheet" href="style.css" />
    <link rel="stylesheet" href="normalize.css">
    <title>Pixel Art</title>
</head>
<body>
<div id="container">
    <div id="canvas">

    </div>
    <div id="color_panel"></div>
</div>

<script src="script.js"></script>
</body>
</html>

CSS

body {
    display: flex;
    justify-content: center;
    align-items: center;
    padding-top: 50px;
}

#container {
    width: 1000px;
    height: 600px;
    background: lightgray;
    border-radius: 10px;
    box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);
}

#canvas {
    display: flex;
    justify-content: center;
    align-items: center;
    flex-flow: column;
    flex-wrap: wrap;
    gap: 1px;

    padding: 20px;
}

.pixel {
    margin: 1px;

    width: 8px;
    height: 8px;
    background: white;
}

.row {
    display: flex;
    justify-content: center;
    align-items: center;
    flex-flow: row;
    flex-wrap: wrap;
    gap: 1px;
}

JavaScript

function create_canvas(width, height) {
    for (let j=0; j < height; j++) {
        let row = document.createElement('div');
        row.classList.add('row')
        canvas.appendChild(row)
        for (let i=0; i < width; i++) {
            let pixel = document.createElement('div');
            pixel.classList.add('pixel')
            row.appendChild(pixel)
        }
    }

}

create_canvas(15, 15)