JSFiddle - React, Tailwind, and code Playground
by Julien Wang
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.js" data-ke-src="js/Three.js">
</script>
<body>
<div id="canvas-frame"></div>
</body>
CSS
div#canvas-frame {
border: none;
cursor: pointer;
width: 100%;
height: 600px;
background-color: #EEEEEE;
}
JavaScript
var renderer;
width = document.getElementById('canvas-frame').clientWidth;
height = document.getElementById('canvas-frame').clientHeight;
function initThree() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
document.getElementById('canvas-frame').appendChild(renderer.domElement);
renderer.setClearColor(0xFFFFFF, 1.0);
}
var camera;
function initCamera() {
camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
camera.position.x = 0;
camera.position.y = 1000;
camera.position.z = 0;
camera.up.x = 0;
camera.up.y = 0;
camera.up.z = 1;
camera.lookAt({
x: 0,
y: 0,
z: 0
});
}
var scene;
function initScene() {
scene = new THREE.Scene();
}
var light;
function initLight() {
light = new THREE.DirectionalLight(0xFF0000, 1.0, 0);
light.position.set(100, 100, 200);
scene.add(light);
}
var cube;
function initObject() {
var geometry = new THREE.Geometry();
var material = new THREE.LineBasicMaterial({
vertexColors: THREE.VertexColors
});
var color1 = new THREE.Color(0x444444),
color2 = new THREE.Color(0xFF0000);
// 线的材质可以由2点的颜色决定
var p1 = new THREE.Vector3(-100, 0, 100);
var p2 = new THREE.Vector3(100, 0, -100);
geometry.vertices.push(p1);
geometry.vertices.push(p2);
geometry.colors.push(color1, color2);
var line = new THREE.Line(geometry, material, THREE.LinePieces);
scene.add(line);
}
function render() {
renderer.clear();
renderer.render(scene, camera);
requestAnimationFrame(render);
}
function threeStart() {
initThree();
initCamera();
initScene();
initLight();
initObject();
render();
}
threeStart()