JSFiddle - React, Tailwind, and code Playground
by 규연 황
HTML
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
<script>
let scene, camera, renderer, particles, particleSystem;
const PARTICLE_COUNT = 10000;
let time = 0;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 1, 1000);
camera.position.z = 200;
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(PARTICLE_COUNT * 3);
const speeds = new Float32Array(PARTICLE_COUNT);
for (let i = 0; i < PARTICLE_COUNT; i++) {
const i3 = i * 3;
let theta = Math.random() * 2 * Math.PI;
let radius = Math.random() * 50;
let y = (Math.random() - 0.5) * 100;
positions[i3] = radius * Math.cos(theta);
positions[i3 + 1] = y;
positions[i3 + 2] = radius * Math.sin(theta);
speeds[i] = 0.5 + Math.random() * 0.5; // 각 입자마다 회전 속도 다르게
}
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
geometry.setAttribute("speed", new THREE.BufferAttribute(speeds, 1));
const material = new THREE.PointsMaterial({
color: 0x88ccff,
size: 1.5,
transparent: true,
opacity: 0.7
});
particleSystem = new THREE.Points(geometry, material);
scene.add(particleSystem);
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
}
function...
CSS
body { margin: 0; overflow: hidden; background: #060922; }
canvas { display: block; }