GTA VI - Three.js Edition
HTML
<div class="hud-top">🚗 GTA VI <span>Three.js Edition</span></div>
<div class="hud-bottom">
WASD — Move / Drive<br>
A/D — Turn (in car) | E — Enter/Exit Vehicle<br>
Shift — Sprint
</div>
<div id="enterHint" class="hud-hint" style="display:none;">Press [E] to enter vehicle</div>
<div id="speedometer">0 km/h</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js">
</script>
CSS
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
overflow: hidden;
background: #000;
font-family: 'Segoe UI', Arial, sans-serif;
}
canvas {
display: block;
}
.hud-top {
position: fixed;
top: 16px;
left: 50%;
transform: translateX(-50%);
color: #fff;
text-align: center;
z-index: 100;
pointer-events: none;
background: linear-gradient(135deg, rgba(0, 20, 40, .8), rgba(10, 30, 60, .6));
padding: 12px 32px;
border-radius: 50px;
font-size: 22px;
letter-spacing: 4px;
text-shadow: 2px 2px 4px #000;
border: 1px solid rgba(255, 200, 100, .3);
box-shadow: 0 8px 32px rgba(0, 20, 50, .5);
}
.hud-top span {
font-size: 13px;
opacity: .7;
letter-spacing: 1px;
}
.hud-bottom {
position: fixed;
bottom: 16px;
left: 80px;
color: #fff;
background: rgba(0, 10, 20, .75);
padding: 12px 22px;
border-radius: 50px;
z-index: 100;
pointer-events: none;
font-size: 13px;
line-height: 1.6;
letter-spacing: .5px;
backdrop-filter: blur(4px);
border: 1px solid rgba(255, 200, 150, .2);
}
.hud-hint {
position: fixed;
bottom: 80px;
left: 50%;
transform: translateX(-50%);
color: #ffeebb;
background: rgba(0, 20, 30, .7);
padding: 8px 24px;
border-radius: 40px;
z-index: 100;
pointer-events: none;
font-size: 15px;
...
JavaScript
// ============================================================
// GTA VI - Three.js Edition (Fixed)
// ============================================================
// ---------- Input Handling ----------
const inputKeys = {};
document.addEventListener('keydown', (e) => {
inputKeys[e.code] = true;
if (e.code === 'KeyE') tryEnterExitVehicle();
});
document.addEventListener('keyup', (e) => {
inputKeys[e.code] = false;
});
// ---------- Scene Setup ----------
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x7ec8dd);
scene.fog = new THREE.Fog(0x9ad5de, 180, 550);
const camera = new THREE.PerspectiveCamera(65, innerWidth / innerHeight, 0.4, 1000);
// Initialize WebGL renderer (no function name conflict!)
let webglRenderer;
try {
webglRenderer = new THREE.WebGLRenderer({ antialias: true });
webglRenderer.setSize(innerWidth, innerHeight);
webglRenderer.shadowMap.enabled = true;
webglRenderer.shadowMap.type = THREE.PCFSoftShadowMap;
document.body.appendChild(webglRenderer.domElement);
} catch (e) {
console.error('Failed to init renderer:', e);
}
window.addEventListener('resize', () => {
camera.aspect = innerWidth / innerHeight;
camera.updateProjectionMatrix();
webglRenderer.setSize(innerWidth, innerHeight);
});
// ---------- Lights ----------
const ambientLight = new THREE.AmbientLight(0x8fa4c7, 0.55);
scene.add(ambientLight);
const sun = new THREE.DirectionalLight(0xffeedd, 1.3);
sun.position.set(-40, 90, 20);
sun.castShadow = true;
sun.shadow.mapSize.width = 2048;
sun.shadow.mapSize.height = 1024;
sun.shadow.camera.near =...