GTA VI - Three.js Edition

HTML

<div class="hud-top">🚗 GTA VI <span>Three.js Edition</span></div>
    <div class="hud-bottom">
        WASD — Move / Drive<br>
        A/D — Turn (in car) | E — Enter/Exit Vehicle<br>
        Shift — Sprint
    </div>
    <div id="enterHint" class="hud-hint" style="display:none;">Press [E] to enter vehicle</div>
    <div id="speedometer">0 km/h</div>

    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js">
    </script>

CSS

* {
            margin: 0;
            padding: 0;
            box-sizing: border-box;
        }
        body {
            overflow: hidden;
            background: #000;
            font-family: 'Segoe UI', Arial, sans-serif;
        }
        canvas {
            display: block;
        }

        .hud-top {
            position: fixed;
            top: 16px;
            left: 50%;
            transform: translateX(-50%);
            color: #fff;
            text-align: center;
            z-index: 100;
            pointer-events: none;
            background: linear-gradient(135deg, rgba(0, 20, 40, .8), rgba(10, 30, 60, .6));
            padding: 12px 32px;
            border-radius: 50px;
            font-size: 22px;
            letter-spacing: 4px;
            text-shadow: 2px 2px 4px #000;
            border: 1px solid rgba(255, 200, 100, .3);
            box-shadow: 0 8px 32px rgba(0, 20, 50, .5);
        }
        .hud-top span {
            font-size: 13px;
            opacity: .7;
            letter-spacing: 1px;
        }

        .hud-bottom {
            position: fixed;
            bottom: 16px;
            left: 80px;
            color: #fff;
            background: rgba(0, 10, 20, .75);
            padding: 12px 22px;
            border-radius: 50px;
            z-index: 100;
            pointer-events: none;
            font-size: 13px;
            line-height: 1.6;
            letter-spacing: .5px;
            backdrop-filter: blur(4px);
            border: 1px solid rgba(255, 200, 150, .2);
        }

        .hud-hint {
            position: fixed;
            bottom: 80px;
            left: 50%;
            transform: translateX(-50%);
            color: #ffeebb;
            background: rgba(0, 20, 30, .7);
            padding: 8px 24px;
            border-radius: 40px;
            z-index: 100;
            pointer-events: none;
            font-size: 15px;
           ...

JavaScript

// ============================================================
        //  GTA VI - Three.js Edition (Fixed)
        // ============================================================

        // ---------- Input Handling ----------
        const inputKeys = {};

        document.addEventListener('keydown', (e) => {
            inputKeys[e.code] = true;
            if (e.code === 'KeyE') tryEnterExitVehicle();
        });
        document.addEventListener('keyup', (e) => {
            inputKeys[e.code] = false;
        });

        // ---------- Scene Setup ----------
        const scene = new THREE.Scene();
        scene.background = new THREE.Color(0x7ec8dd);
        scene.fog = new THREE.Fog(0x9ad5de, 180, 550);

        const camera = new THREE.PerspectiveCamera(65, innerWidth / innerHeight, 0.4, 1000);

        // Initialize WebGL renderer (no function name conflict!)
        let webglRenderer;
        try {
            webglRenderer = new THREE.WebGLRenderer({ antialias: true });
            webglRenderer.setSize(innerWidth, innerHeight);
            webglRenderer.shadowMap.enabled = true;
            webglRenderer.shadowMap.type = THREE.PCFSoftShadowMap;
            document.body.appendChild(webglRenderer.domElement);
        } catch (e) {
            console.error('Failed to init renderer:', e);
        }

        window.addEventListener('resize', () => {
            camera.aspect = innerWidth / innerHeight;
            camera.updateProjectionMatrix();
            webglRenderer.setSize(innerWidth, innerHeight);
        });

        // ---------- Lights ----------
        const ambientLight = new THREE.AmbientLight(0x8fa4c7, 0.55);
        scene.add(ambientLight);

        const sun = new THREE.DirectionalLight(0xffeedd, 1.3);
        sun.position.set(-40, 90, 20);
        sun.castShadow = true;
        sun.shadow.mapSize.width = 2048;
        sun.shadow.mapSize.height = 1024;
        sun.shadow.camera.near =...