JSFiddle - React, Tailwind, and code Playground
by kunalvashist
HTML
<!-- Exmaple one is to just setting the scene camera and renderer with cube object with animation
-->
JavaScript
/*
Setting the intial parameter required to build a scene
1. Setting the size usign height and width
2. Setting the camera angle
*/
var height = window.innerHeight,
width = window.innerWidth,
view_angle=45,
aspect = width / height,
near = 0.1,
far = 10000;
/*Caching the dom element to attach*/
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(view_angle,aspect,near,far);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(width,height);
document.body.appendChild(renderer.domElement);
// creating a cube material
var cubeMaterial = new THREE.MeshBasicMaterial({color: 0xFF0000});
// creating a mesh with cube geometry
var cube = new THREE.Mesh(new THREE.CubeGeometry(50,50,50),cubeMaterial);
// add a cube to the scene
scene.add(cube);
camera.position.z = 300;
/*adding animation to it*/
function animate(t) {
camera.position.x = Math.sin(t/1000)*300;
camera.position.y = 150;
camera.position.z = Math.cos(t/1000)*300;
camera.lookAt(scene.position);
renderer.render(scene, camera);
window.requestAnimationFrame(animate, renderer.domElement);
};
animate(new Date().getTime());