JSFiddle - React, Tailwind, and code Playground
by kukicvladimir
JavaScript
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
print(gameMode)
//Find touches
let touch = touches.first
if let location = touch?.location(in: self) {
let theNodes = nodes(at: location)
//Loop through nodes and find locations
for node in theNodes {
if node.name == "level" {
verticalGameTapped()
}
if node.name == "pauseButton" {
}
if node.name == "homeButton" {
let nextScene = GameOverScene(fileNamed: "StartScene")
nextScene?.scaleMode = .aspectFill
self.scene?.view?.presentScene(nextScene!, transition: SKTransition.fade(withDuration: 0))
}
}
}
}