Circular progress bar (canvas)
Circular progress bar (canvas)
by kujian
HTML
<input id="range" type="range" min="0" max="100" />
<canvas id="counter" width="240" height="240"></canvas>
CSS
canvas {
display: block;
}
input {
width: 200px;
}
body {
}
JavaScript
// SVG stuff
var range = document.getElementById('range');
var bg = document.getElementById('counter');
var ctx = ctx = bg.getContext('2d');
var imd = null;
var circ = Math.PI * 2;
var quart = Math.PI / 2;
ctx.beginPath();
ctx.strokeStyle = '#99CC33';
ctx.lineCap = 'square';
ctx.closePath();
ctx.fill();
ctx.lineWidth = 10.0;
imd = ctx.getImageData(0, 0, 240, 240);
var draw = function(current) {
ctx.putImageData(imd, 0, 0);
ctx.beginPath();
ctx.arc(120, 120, 70, -(quart), ((circ) * current) - quart, false);
ctx.stroke();
}
//range.addEvents({
// mousemove: function() {
// draw(this.value / 100);
// }
//});
var t=0;
var frameInterval = 25; // in ms
var timer=null;
function loadCanvas(now){
timer = setInterval(function(){
if(t>now){
clearInterval(timer);
}else{
draw(t);
t+=0.01;
}
},20);
}
loadCanvas(80/100);
timer=null;
var myFx = new Fx({
duration: 8000,
transition: 'bounce:out',
onStep: function(step){
draw(step / 100);
range.set('value', step);
}
});
myFx.set = function(now){
var ret = Fx.prototype.set.call(this, now);
this.fireEvent('step', now);
return ret;
};
//myFx.start(0, 100);