JSFiddle - React, Tailwind, and code Playground
by kpghost
HTML
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Tonemapping test</title>
<style>
body { margin: 0; }
#tab { display: flex; flex-direction: row; align-content: middle; }
canvas { display: inline-block; width: 300px; height:300px;}
img { width: 300px; height: 300px; display: inline-block; }
</style>
</head>
<body>
<script src="three.min.js"></script>
<script type="module" src="tonemap.js"></script>
<div id="tab">
<canvas id="threecanvas"></canvas>
<img src="https://i.postimg.cc/FRRc5gW6/pattern1.jpg">
</div>
</body>
</html>
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, 1.0, 0.1, 1000 );
var threecanvas = document.getElementById("threecanvas");
var renderer = new THREE.WebGLRenderer({canvas: threecanvas, physicallyCorrectLights: true });
var r=window.devicePixelRatio;
renderer.setPixelRatio(r);
renderer.toneMapping=THREE.ACESFilmicToneMapping;
renderer.outputEncoding=THREE.sRGBEncoding;
renderer.setSize( 300, 300);
var geometry = new THREE.CubeGeometry();
var material = new THREE.MeshStandardMaterial( {
roughness: 1.0,
metalness: 0.0
} );
var cube = new THREE.Mesh( geometry, material );
const light = new THREE.DirectionalLight(0xffffff, 1.5);
light.position.set(0, 10, 20);
light.target.position.set(0,0,0);
scene.add(light);
var textureLoader = new THREE.TextureLoader();
textureLoader.load( "https://i.postimg.cc/FRRc5gW6/pattern1.jpg", function ( map ) {
map.wrapS = THREE.RepeatWrapping;
map.wrapT = THREE.RepeatWrapping;
map.repeat.set(2,2);
map.encoding = THREE.sRGBEncoding;
material.map = map;
material.needsUpdate = true;
} );
scene.add( cube );
camera.position.z = 1.3;
var animate = function() {
requestAnimationFrame( animate );
cube.rotation.x += 0.002;
renderer.render( scene, camera );
};
animate();