JSFiddle - React, Tailwind, and code Playground

by kougiland

HTML

<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r61/three.min.js"></script>
<div id="container"></div>

CSS

body {
  margin: 0;
  padding: 0;
  background: #fff;
}

JavaScript

var $container = $('#container');
var renderer = new THREE.WebGLRenderer({antialias: true});
var camera = new THREE.PerspectiveCamera(80,1,0.1,10000);
var scene = new THREE.Scene();

scene.add(camera);
renderer.setSize(800, 800);
$container.append(renderer.domElement);

///////////////////////////////////////////////

// Camera
camera.position.z = 200;

// Material
var pinkMat = new THREE.MeshPhongMaterial({
  color      :  new THREE.Color("rgb(226,35,213)"),
  emissive   :  new THREE.Color("rgb(255,128,64)"),
  specular   :  new THREE.Color("rgb(255,155,255)"),
  shininess  :  10,
  shading    :  THREE.FlatShading,
  transparent: 1,
  opacity    : 1
});

var L1 = new THREE.PointLight( 0xffffff, 1);
L1.position.z = 100;
L1.position.y = 100;
L1.position.x = 100;
scene.add(L1);

var L2 = new THREE.PointLight( 0xffffff, 0.8);
L2.position.z = 200;
L2.position.y = 50;
L2.position.x = -100;
scene.add(L2);

// IcoSphere -> THREE.IcosahedronGeometry(80, 1) 1-4
var Ico = new THREE.Mesh(new THREE.IcosahedronGeometry(75,1), pinkMat);
Ico.rotation.z = 0.5;
scene.add(Ico);

function update(){
   Ico.rotation.x+=2/100;
   Ico.rotation.y+=2/100;
}

// Render
function render() {
  requestAnimationFrame(render);			
  renderer.render(scene, camera);	
  update();
}

render();