Phaser current version test environment

Basic Phaser setup for testing

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.2.2/phaser.min.js"></script>
<div id="test"></div>

JavaScript

var game = new Phaser.Game(600, 400, Phaser.AUTO, 'test', null, false, false);
var BasicGame = function (game) {};
BasicGame.Boot = function (game) {};


//var timer, timerEvent, text;

BasicGame.Boot.prototype = {
    preload: function () {},
    
    create: function () {
        // Create a custom timer
        timer = game.time.create(false);

        // Create a delayed event 1m and 30s from now
        timerEvent = timer.add(Phaser.Timer.SECOND * 10, this.endTimer, this);

        // Start the timer
        timer.start();

        //input to restart timer
        game.input.onDown.add(this.restart);
    },
    update: function () {},
    render: function () {
        // If our timer is running, show the time in a nicely formatted way, else show 'Done!'
        if (timer.running) {
            game.debug.text(this.formatTime(Math.round((timerEvent.delay - timer.ms) / 1000)), 2, 14, "#ff0");
        } else {
            game.debug.text("Done!", 2, 14, "#0f0");
        }
    },
    endTimer: function () {
        // Stop the timer when the delayed event triggers
        timer.stop();
    },
    formatTime: function (s) {
        // Convert seconds (s) to a nicely formatted and padded time string
        var minutes = "0" + Math.floor(s / 60);
        var seconds = "0" + (s - minutes * 60);
        return minutes.substr(-2) + ":" + seconds.substr(-2);
    },
    restart: function () {
        timer.stop();
        timer.start();
    }
};

game.state.add('Boot', BasicGame.Boot);
game.state.start('Boot');