JSFiddle - React, Tailwind, and code Playground
by kirill321592
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/geometries/ConvexGeometry.js"></script>
<script src="https://threejs.org/examples/js/QuickHull.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.z = 50;
scene = new THREE.Scene();
const radius = 20;
const points = [];
for (let i = 0; i < 100; i += 1) {
const x = THREE.Math.randFloat(-1, 1);
const y = THREE.Math.randFloat(-1, 1);
const z = THREE.Math.randFloat(-1, 1);
const normalizationFactor = 1 / Math.sqrt(x * x + y * y + z * z);
points.push(new THREE.Vector3(
x * normalizationFactor * radius,
y * normalizationFactor * radius,
z * normalizationFactor * radius,
));
}
const geometry = new ConvexGeometry(points);
const wireframe = new THREE.WireframeGeometry(geometry);
const material = new THREE.LineBasicMaterial({
color: 0xffffff,
lineWidth: 1,
});
const line = new THREE.LineSegments(wireframe, material);
console.log(geometry, wireframe, line);
scene.add(line);
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}