HW7
by KUO YOU-TING
HTML
<div id="info">HW7</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r76/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
<script id="myVertexShader" type="x-shader/x-vertex">
varying vec2 vUv;
void main() {
gl_Position = projectionMatrix* modelViewMatrix * vec4( position, 1.0);
vUv = uv;
}
</script>
<script id="myFragmentShader" type="x-shader/x-fragment">
uniform sampler2D texture;
varying vec2 vUv;
uniform float fade;
vec3 rgb2hsv(vec3 c)
{
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c)
{
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
vec4 color = texture2D (texture, vUv);
vec3 hsv = rgb2hsv (color.rgb);
hsv.y /= pow(2.,fade);
vec3 rgb = hsv2rgb (hsv.xyz);
gl_FragColor = vec4 (rgb, 1.0);
}
</script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 10px;
position: absolute;
}
JavaScript
var scene, renderer, camera;
var controls;
var pointLight;
var sceneRTT, sceneColor, sceneMono, rtTexture;
var torus1, torus2, torus3;
var blocker1, blocker2, blocker3;
var rttmaterial, quad;
var camera2;
var angle = 0.02;
init();
animate();
function init() {
rtTexture = new THREE.WebGLRenderTarget(
1024,1024,
{ minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat }
);
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize (window.innerWidth, window.innerHeight);
document.body.appendChild (renderer.domElement);
renderer.setClearColor (0x888888);
renderer.autoClear = false;
camera = new THREE.PerspectiveCamera (45, window.innerWidth/window.innerHeight, 0.1, 10000);
camera.position.set(200, 50, 300);
camera.lookAt (new THREE.Vector3(0,0,0));
camera2 = new THREE.OrthographicCamera (-150,150,150,-150, -10000,10000);
controls = new THREE.OrbitControls (camera, renderer.domElement);
sceneRTT = new THREE.Scene();
pointLight = new THREE.PointLight (0xffffff);
pointLight.position.set (0,300,200);
sceneRTT.add (pointLight);
torus1 = new THREE.Mesh (new THREE.TorusGeometry(10, 0.5, 16, 100),
new THREE.MeshLambertMaterial({color:0xff1234}));
torus1.rotation.x = Math.PI/2;
torus1.scale.set (10,10,10);
sceneRTT.add (torus1);
torus2 = new THREE.Mesh (new THREE.TorusGeometry(10, 0.5, 16, 100),
new THREE.MeshLambertMaterial({color:0xff1234}));
torus2.rotation.y = Math.PI/2;
torus2.scale.set (10,10,10);
sceneRTT.add (torus2);
torus3 = new THREE.Mesh (new THREE.TorusGeometry(10, 0.5, 16, 100),
new THREE.MeshLambertMaterial({color:0xff1234}));
torus3.scale.set (10,10,10);
sceneRTT.add (torus3);
sceneColor = new THREE.Scene();
var pointLight1 = new THREE.PointLight (0xffffff);
pointLight1.position.set (0,300,200);
sceneColor.add(pointLight1);
var loader = new THREE.ObjectLoader();
loader.load ('https://youtingkuo.github.io/model/kart.json',
function...