Earth
with orbitControls, XZgrid, info
by KUO YOU-TING
HTML
<div id="info">Earth</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, geometry, material1, material2, material3, sun, light, controls, geometry2, earth;
var angle = 0;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 200;
camera.position.y = 120;
scene.add(camera);
geometry = new THREE.SphereGeometry(10, 32, 32);
material1 = new THREE.MeshLambertMaterial({color: 0xed8d4a, wireframe: true});
material2 = new THREE.MeshLambertMaterial({color: 0x2194ce, wireframe: true});
geometry2 = new THREE.SphereGeometry(15, 32, 32);
earth = new THREE.Mesh(geometry, material2);
scene.add(earth);
sun = new THREE.Mesh(geometry2, material1);
scene.add(sun);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
angle += 0.01;
sun.rotation.y = angle;
earth.rotation.y = angle*365 - sun.rotation.y;
earth.position.set(50*Math.cos(angle),0,50*Math.sin(angle));
controls.update();
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}