Door

by KUO YOU-TING

HTML

<div id="info">door
    <br/> 
    <a href="javascript:Switch(0);">Open</a>
    <a href="javascript:Switch(1);">Close</a>
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
    
</script>

CSS

#info {
    position: absolute;
    top: 0px;
    width: 100%;
    padding: 10px;
    text-align: center;
    color: #ffff00
}
a {
    color: white;
}
body {
    overflow: hidden;
}

JavaScript

var camera, scene, renderer, light, controls, doorframe1, doorframe2, doorframe3, door, doorknob;
var frame = new THREE.Object3D();
var angle = 0, controller = 1;

init();
animate();

function Switch(option) {
    if (option === 0) {
        controller = 0;
    } else {
        controller = 1;
    }
}

function init() {
    scene = new THREE.Scene();

    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
    camera.position.set(200, 100, 250);
    scene.add(camera);
    
    doorframe1 = new THREE.Mesh(new THREE.BoxGeometry(10, 100, 10), new THREE.MeshLambertMaterial({color: 0x003cff}));
    doorframe1.position.set(5, 50, 0);
    scene.add(doorframe1);
    doorframe2 = new THREE.Mesh(new THREE.BoxGeometry(10, 100, 10), new THREE.MeshLambertMaterial({color: 0x003cff}));
    doorframe2.position.set(65, 50, 0);
    scene.add(doorframe2);
    doorframe3 = new THREE.Mesh(new THREE.BoxGeometry(60, 10, 10), new THREE.MeshLambertMaterial({color: 0x003cff}));
    doorframe3.position.set(35, 95, 0);
    scene.add(doorframe3);
    
    door = new THREE.Mesh(new THREE.BoxGeometry(50, 90, 10), new THREE.MeshLambertMaterial({color: 0x98661f}));
    door.position.set(25, 45, -5);
    frame.add(door);
    doorknob = new THREE.Mesh(new THREE.SphereGeometry(3, 32, 32), new THREE.MeshLambertMaterial({color: 0xd4cd57}));
    doorknob.position.set(45, 45, 2);
    frame.add(doorknob);
    
    frame.position.set(10, 0, 5);
    
    scene.add(frame);

    light = new THREE.PointLight(0xffffff);
    light.position.set(100, 300, 200);
    scene.add(light);

    var gridXZ = new THREE.GridHelper(100, 10);
    gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
    scene.add(gridXZ);

    renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0x888888);

    controls = new THREE.OrbitControls(camera, renderer.domElement);

   ...