Door
by KUO YOU-TING
HTML
<div id="info">door
<br/>
<a href="javascript:Switch(0);">Open</a>
<a href="javascript:Switch(1);">Close</a>
</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
a {
color: white;
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, light, controls, doorframe1, doorframe2, doorframe3, door, doorknob;
var frame = new THREE.Object3D();
var angle = 0, controller = 1;
init();
animate();
function Switch(option) {
if (option === 0) {
controller = 0;
} else {
controller = 1;
}
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(200, 100, 250);
scene.add(camera);
doorframe1 = new THREE.Mesh(new THREE.BoxGeometry(10, 100, 10), new THREE.MeshLambertMaterial({color: 0x003cff}));
doorframe1.position.set(5, 50, 0);
scene.add(doorframe1);
doorframe2 = new THREE.Mesh(new THREE.BoxGeometry(10, 100, 10), new THREE.MeshLambertMaterial({color: 0x003cff}));
doorframe2.position.set(65, 50, 0);
scene.add(doorframe2);
doorframe3 = new THREE.Mesh(new THREE.BoxGeometry(60, 10, 10), new THREE.MeshLambertMaterial({color: 0x003cff}));
doorframe3.position.set(35, 95, 0);
scene.add(doorframe3);
door = new THREE.Mesh(new THREE.BoxGeometry(50, 90, 10), new THREE.MeshLambertMaterial({color: 0x98661f}));
door.position.set(25, 45, -5);
frame.add(door);
doorknob = new THREE.Mesh(new THREE.SphereGeometry(3, 32, 32), new THREE.MeshLambertMaterial({color: 0xd4cd57}));
doorknob.position.set(45, 45, 2);
frame.add(doorknob);
frame.position.set(10, 0, 5);
scene.add(frame);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
...