Head Up Display
by KUO YOU-TING
HTML
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<div id="info">Static Title
<br/>
<a href="javascript:count(0);">Count UP</a>
<a href="javascript:count(1);">Count DOWN</a>
</div>
<div id="dataShow"></div>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 15px;
text-align: center;
color: #ffff00;
}
a {
color: white;
}
#dataShow {
position: absolute;
bottom: 20px;
width: 100%;
padding:5px;
text-align: center;
color: #00ffff;
}
body {
margin: 0px;
overflow:hidden;
}
JavaScript
var clock = new THREE.Clock();
var scene, renderer, camera;
var cube;
/////// for HUD //////////////////////////////////////
var angleShow;
var counter = 0;
init();
animate();
// remember to change 'onLoad' to 'No wrap - in <body>'
function count(option) {
if (option === 0) {
++counter;
} else {
--counter;
}
angleShow.innerHTML = counter;
}
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setClearColor(new THREE.Color(0x888888));
////////////////////////////////////////////////////////////
angleShow = document.getElementById("dataShow");
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
var cubeGeometry = new THREE.BoxGeometry(10, 10, 10);
var cubeMaterial = new THREE.MeshLambertMaterial({
color: 0x1ec876
});
//cubeMaterial = new THREE.MeshBasicMaterial ({color: 0xff0000, vertexColors: THREE.VertexColor});
cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.position.set(50, 0, 0);
scene.add(cube);
camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 10000);
camera.position.y = 160;
camera.position.z = 400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
var pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0, 300, 200);
scene.add(pointLight);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
...