minimal
my first jsfiddle
by KUO YOU-TING
HTML
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
CSS
canvas {
position: fixed;
top: 0;
left: 0;
}
JavaScript
var scene, renderer, camera;
var cube;
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize (width, height);
document.body.appendChild (renderer.domElement);
scene = new THREE.Scene();
var cubeGeometry = new THREE.BoxGeometry (30,50,50);
var cubeMaterial = new THREE.MeshLambertMaterial ({color: 0x9010ff});
cube = new THREE.Mesh (cubeGeometry, cubeMaterial);
cube.position.set (50, 0, 0);
scene.add (cube);
camera = new THREE.PerspectiveCamera (45, width/height, 0.1, 10000);
camera.position.y = 160;
camera.position.z = 400;
camera.lookAt (new THREE.Vector3(0,0,0));
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors( new THREE.Color(0xff0000), new THREE.Color(0xffffff) );
scene.add(gridXZ);
var pointLight = new THREE.PointLight (0xffffff);
pointLight.position.set (0,300,200);
scene.add (pointLight);
renderer.render (scene, camera);