Door_keyboard

by KUO YOU-TING

HTML

<div id="info">door
    <br/>
    <a>Press "S" to open or close the door</a>
    <br/>
    <a>Press "D" to turn on or turn off the light</a>
</div>

<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>

<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>

<script src="http://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>

CSS

#info {
    position: absolute;
    top: 0px;
    width: 100%;
    padding: 10px;
    text-align: center;
    color: #ffff00
}
a {
    color: white;
}
body {
    overflow: hidden;
}

JavaScript

var camera, scene, renderer, light, controls;
var doorframe1, doorframe2, doorframe3, door, doorknob;
var frame = new THREE.Object3D();
var angle = 0, controller = 1, turn = 1;
var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];
var light_box, light_switch;
var keyboard = new KeyboardState();

init();
animate();

function init() {
    scene = new THREE.Scene();

    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
    camera.position.set(0, 50, 330);
    scene.add(camera);
    
    doorframe1 = new THREE.Mesh(new THREE.BoxGeometry(10, 100, 10), new THREE.MeshLambertMaterial({color: 0x003cff}));
    doorframe1.position.set(5, 50, 0);
    scene.add(doorframe1);
    doorframe2 = new THREE.Mesh(new THREE.BoxGeometry(20, 100, 10), new THREE.MeshLambertMaterial({color: 0x003cff}));
    doorframe2.position.set(70, 50, 0);
    scene.add(doorframe2);
    doorframe3 = new THREE.Mesh(new THREE.BoxGeometry(60, 10, 10), new THREE.MeshLambertMaterial({color: 0x003cff}));
    doorframe3.position.set(35, 95, 0);
    scene.add(doorframe3);
    
    door = new THREE.Mesh(new THREE.BoxGeometry(50, 90, 10), new THREE.MeshLambertMaterial({color: 0x98661f}));
    door.position.set(25, 45, -5);
    frame.add(door);
    doorknob = new THREE.Mesh(new THREE.SphereGeometry(3, 32, 32), new THREE.MeshLambertMaterial({color: 0xd4cd57}));
    doorknob.position.set(45, 45, 2);
    frame.add(doorknob);
    
    frame.position.set(10, 0, 5);
    
    scene.add(frame);
  
  	light_box = new THREE.Mesh(new THREE.PlaneGeometry(10, 10), new THREE.MeshLambertMaterial());
    light_box.position.set(70, 50, 5.01);
    scene.add(light_box);
  	
  	light_switch = new THREE.Mesh(new THREE.BoxGeometry(6, 6, 2), new THREE.MeshLambertMaterial({color: 0xff0000}));
  	light_switch.position.set(70, 50, 6);
  	scene.add(light_switch);
  	light_switch.name = "light_switch";
  
    pickables = [doorframe1, doorframe2, doorframe3, 
                ...