Door_picked
by KUO YOU-TING
HTML
<div id="info">door</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, light, controls;
var doorframe1, doorframe2, doorframe3, door, doorknob;
var frame = new THREE.Object3D();
var angle = 0, controller = 1, turn = 1;
var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];
var light_box, light_switch;
init();
animate();
function Switch(option) {
if (option === 0) {
controller = 0;
} else {
controller = 1;
}
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 50, 270);
scene.add(camera);
doorframe1 = new THREE.Mesh(new THREE.BoxGeometry(10, 100, 10), new THREE.MeshLambertMaterial({color: 0x003cff}));
doorframe1.position.set(5, 50, 0);
scene.add(doorframe1);
doorframe2 = new THREE.Mesh(new THREE.BoxGeometry(20, 100, 10), new THREE.MeshLambertMaterial({color: 0x003cff}));
doorframe2.position.set(70, 50, 0);
scene.add(doorframe2);
doorframe3 = new THREE.Mesh(new THREE.BoxGeometry(60, 10, 10), new THREE.MeshLambertMaterial({color: 0x003cff}));
doorframe3.position.set(35, 95, 0);
scene.add(doorframe3);
door = new THREE.Mesh(new THREE.BoxGeometry(50, 90, 10), new THREE.MeshLambertMaterial({color: 0x98661f}));
door.position.set(25, 45, -5);
frame.add(door);
doorknob = new THREE.Mesh(new THREE.SphereGeometry(3, 32, 32), new THREE.MeshLambertMaterial({color: 0xd4cd57}));
doorknob.position.set(45, 45, 2);
frame.add(doorknob);
frame.position.set(10, 0, 5);
scene.add(frame);
light_box = new THREE.Mesh(new THREE.PlaneGeometry(10, 10), new THREE.MeshLambertMaterial());
light_box.position.set(70, 50, 5.01);
scene.add(light_box);
light_switch = new THREE.Mesh(new THREE.BoxGeometry(6, 6, 2), new THREE.MeshLambertMaterial({color: 0xff0000}));
light_switch.position.set(70, 50, 6);
scene.add(light_switch);
light_switch.name = "light_switch";
...