JSFiddle - React, Tailwind, and code Playground
by Karmik Patel
HTML
<label>Image File:</label><br/>
<input type="file" id="imageLoader" name="imageLoader"/>
<canvas id="imageCanvas"></canvas>
JavaScript
var imageLoader = document.getElementById('imageLoader');
imageLoader.addEventListener('change', handleImage, false);
var canvas = document.getElementById('imageCanvas');
var ctx = canvas.getContext('2d');
function handleImage(e){
var reader = new FileReader();
reader.onload = function(event){
var img = new Image();
img.onload = function(){
//kp----------------------------------
var iwidth = 300;//(img.width*50)/100;
var iheight = 150;//(img.height*50)/100;
//----------------------------------kp
canvas.width = iwidth;//img.width;
canvas.height = iheight;//img.height;
ctx.drawImage(img,0,0,iwidth,iheight);
}
img.src = event.target.result;
}
reader.readAsDataURL(e.target.files[0]);
}