JSFiddle - React, Tailwind, and code Playground
by Kajus
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/EaselJS/1.0.2/easeljs.min.js"></script>
<canvas id="sheet" width="400" height="400"></canvas>
CSS
#sheet {
border:1px solid black;
}
JavaScript
var canvas, stage;
var drawingCanvas;
var oldPt;
var oldMidPt;
var color;
var stroke;
var index;
function init()
{
canvas = document.getElementById("sheet");
index = 0;
//check to see if we are running in a browser with touch support
stage = new createjs.Stage(canvas);
stage.autoClear = false;
stage.enableDOMEvents(true);
createjs.Touch.enable(stage);
createjs.Ticker.setFPS(24);
drawingCanvas = new createjs.Shape();
stage.addEventListener("stagemousedown", handleMouseDown);
stage.addEventListener("stagemouseup", handleMouseUp);
stage.addChild(drawingCanvas);
stage.update();
}
function stop() {}
function handleMouseDown(event) {
color = "#ff0000";
stroke = 5;
oldPt = new createjs.Point(stage.mouseX, stage.mouseY);
oldMidPt = oldPt;
stage.addEventListener("stagemousemove" , handleMouseMove);
}
function handleMouseMove(event) {
var midPt = new createjs.Point(oldPt.x + stage.mouseX>>1, oldPt.y+stage.mouseY>>1);
drawingCanvas.graphics.clear().setStrokeStyle(stroke, 'round', 'round').beginStroke(color).moveTo(midPt.x, midPt.y).curveTo(oldPt.x, oldPt.y, oldMidPt.x, oldMidPt.y);
oldPt.x = stage.mouseX;
oldPt.y = stage.mouseY;
oldMidPt.x = midPt.x;
oldMidPt.y = midPt.y;
stage.update();
}
function handleMouseUp(event) {
stage.removeEventListener("stagemousemove" , handleMouseMove);
}
init();