JSFiddle - React, Tailwind, and code Playground
by kadonWills
CSS
body
{background:#000;color:#FFF;width:100%;}
JavaScript
/*global window, document, navigator, clearInterval, setInterval */
var snowStorm = (function(window, document) {
this.autoStart = true; // Whether the snow should start automatically or not.
this.excludeMobile = true; // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) Enable at your own risk.
this.flakesMax = 128; // Limit total amount of snow made (falling + sticking)
this.flakesMaxActive = 64; // Limit amount of snow falling at once (less = lower CPU use)
this.animationInterval = 33; // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower
this.useGPU = true; // Enable transform-based hardware acceleration, reduce CPU load.
this.className = null; // CSS class name for further customization on snow elements
this.excludeMobile = true; // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) By default, be nice.
this.flakeBottom = null; // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect
this.followMouse = true; // Snow movement can respond to the user's mouse
this.snowColor = '#fff'; // Don't eat (or use?) yellow snow.
this.snowCharacter = '•'; // • = bullet, · is square on some systems etc.
this.snowStick = true; // Whether or not snow should "stick" at the bottom. When off, will never collect.
this.targetElement = null; // element which snow will be appended to (null = document.body) - can be an element ID eg. 'myDiv', or a DOM node reference
this.useMeltEffect = true; // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it
this.useTwinkleEffect = false; // Allow snow to randomly "flicker" in and out of view while falling
this.usePositionFixed = false; // true = snow does not shift vertically when scrolling. May increase CPU...