JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://cdn.jsdelivr.net/npm/three@0.120.1/build/three.js"></script>

CSS

body {
  margin: 0;
}

canvas {
  display: block;
}

JavaScript

let camera, scene, renderer, mesh;
let raycaster, mouse, currentIntersection;

init();
animate();

function init() {

  camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.01, 10);
  camera.position.z = 4;

  raycaster = new THREE.Raycaster();
	mouse = new THREE.Vector2();

  scene = new THREE.Scene();

  const geometry = new THREE.BoxBufferGeometry();
  const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
	material.userData.originalColor = new THREE.Color( 0xffff00 );

  mesh = new THREE.Mesh(geometry, material);
  scene.add(mesh);

  renderer = new THREE.WebGLRenderer({
    antialias: true
  });
  renderer.setSize(window.innerWidth, window.innerHeight);
  document.body.appendChild(renderer.domElement);

  renderer.domElement.addEventListener('pointermove', onPointerMove, false);

}

function animate() {

  requestAnimationFrame(animate);

  mesh.rotation.x += 0.01;
  mesh.rotation.y += 0.02;

  renderer.render(scene, camera);

}

function onPointerMove(event) {
  mouse.x = (event.clientX / renderer.domElement.clientWidth) * 2 - 1;
  mouse.y = -(event.clientY / renderer.domElement.clientHeight) * 2 + 1;
  raycaster.setFromCamera(mouse, camera);
  const intersects = raycaster.intersectObject(scene, true);
  if (intersects.length > 0) {
    currentIntersection = intersects[0].object;
    currentIntersection.material.color.set(0xff0000);
  } else {
    if (currentIntersection !== null) {
      currentIntersection.material.color.copy( currentIntersection.material.userData.originalColor );
      currentIntersection = null;
    }
  }
}