player hand attack update
by k6e2n0t12
HTML
<div id="info">Volley Ball
<br/>
<button id="serve" style="width:15%">serve</button>
<button id="start" style="width:15%">start</button>
<br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var BasicScene = function (scene){
var light1 = new THREE.PointLight();
light1.position.set(0, 10, -30);
scene.add(light1);
var light2 = new THREE.PointLight();
light2.position.set(0, 10, 30);
scene.add(light2);
var light3 = new THREE.PointLight();
light3.position.set(-30, 10, 0);
scene.add(light3);
var light4 = new THREE.PointLight();
light4.position.set(30, 10, 0);
scene.add(light4);
THREE.ImageUtils.crossOrigin = '';
var geometry = new THREE.CylinderGeometry( 50, 50, 50, 32, 32 );
var material = new THREE.MeshBasicMaterial ({map: THREE.ImageUtils.loadTexture('http://i.imgur.com/fJxaqVc.jpg'), side:THREE.DoubleSide});
var cylinder = new THREE.Mesh( geometry, material );
cylinder.position.y = 12.5;
scene.add( cylinder );
var texture = THREE.ImageUtils.loadTexture('https://i.imgur.com/uLAXfWL.jpg');
this.floor = new THREE.Mesh(new THREE.PlaneBufferGeometry(32,16,32), new THREE.MeshBasicMaterial({map: texture,
transparent: true,
side:THREE.DoubleSide}));
this.floor.rotation.x=-Math.PI/2;
scene.add(this.floor);
texture = THREE.ImageUtils.loadTexture('http://i.imgur.com/r7rjUNg.jpg');
this.ground = new THREE.Mesh(new THREE.PlaneBufferGeometry(100,100,32), new THREE.MeshBasicMaterial({map: texture,
transparent: true,
side:THREE.DoubleSide}));
this.ground.position.y -= 0.02;
this.ground.rotation.x=-Math.PI/2;
scene.add(this.ground);
this.line1 = new THREE.Mesh(new THREE.PlaneBufferGeometry(16,0.125,32), new THREE.MeshBasicMaterial({side: THREE.DoubleSide, color: 0xffffff}));
this.line1.rotation.x=-Math.PI/2;
this.line1.position.set(0, 0.05, 4.0625);
scene.add(this.line1);
this.line2 = this.line1.clone();
this.line2.position.set(0, 0.05, -4.0625);
scene.add(this.line2);
this.line3 = new THREE.Mesh(new THREE.PlaneBufferGeometry(8.25,0.125,32), new...