HW5_2
by k6e2n0t12
HTML
<div id="info">Use WASD to control</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="http://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/numeric/1.2.6/numeric.min.js"></script>
</div>
CSS
#info {
position: absolute;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, border;
var arm, arm2;
var angle = 0,angle2=0;
var mouse = new THREE.Vector2();
var input = [
[, ], //1
[, ], //2
[, ], //3
[, ], //4
[, ], //5
[, ], //6
[, ], //7
[, ], //8
];
var dots;
var worldxmaxymax=[,],worldxmaxymin=[,],worldxminymax=[,],worldxminymin=[,];
var keyboard = new KeyboardState();
var armMode = 0,
arm2Mode = 0;
init();
animate();
makeNewInput();
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 10);
camera.position.z = 10;
scene.add(camera);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
window.addEventListener('mousedown', onDocumentMouseDown, false);
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(-50, 0, 0),
new THREE.Vector3(50, 0, 0),
new THREE.Vector3(0, 0, 0),
new THREE.Vector3(0, 50, 0),
new THREE.Vector3(0, -50, 0));
var border = new THREE.Line(geometry, new THREE.LineBasicMaterial({
color: 0xff0000
}));
scene.add(border);
arm = new THREE.Object3D();
scene.add(arm);
var mesh = new THREE.Mesh(new THREE.BoxGeometry(20, 5, 5),
new THREE.MeshBasicMaterial());
mesh.position.set(10, 0, 0);
arm.add(mesh);
arm2 = arm.clone();
arm.add(arm2);
//scene.add(border);
//makeNewInput();
//console.log(input.length);
//input[0]=[Math.random()*100-50,Math.random()*100-50];
//console.log(Math.random()*100-50);
findOBB();
//drawOBB();
}
function makeNewInput() {
for (var c = 0; c < input.length; c++) {
input[c] = [(Math.random() * 100 - 50)/3, (Math.random() * 100 - 50)/3];
}
}
function onDocumentMouseDown(event) {
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY /...