two-link with Object3D
two link arm with object 3D grouping
by k6e2n0t12
HTML
<div id="info">two-link arm with end effector</div>
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="http://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
JavaScript
var camera, scene, renderer, light, controls;
var arm, arm2;
var angle = 0,angle2=0;
var endEffector;
var keyboard = new KeyboardState();
var armMode = 0,
arm2Mode = 0;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
arm = new THREE.Object3D();
scene.add(arm);
endEffector = new THREE.Mesh(new THREE.SphereGeometry(5, 10, 10),
new THREE.MeshLambertMaterial({
color: 0xff1234
}));
scene.add(endEffector);
var mesh = new THREE.Mesh(new THREE.BoxGeometry(20, 5, 5),
new THREE.MeshLambertMaterial());
mesh.position.set(10, 2.5, 0);
arm.add(mesh);
arm2 = arm.clone();
arm.add(arm2);
console.log(arm2);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
}
function animate() {
controls.update();
var eepos = arm2.children[0].localToWorld(new THREE.Vector3(12, 0, 0));
endEffector.position.copy(eepos);
arm2.position.set(20, 0, 0);
//arm2.rotation.y = angle;
if (keyboard.down("W")) {
armMode = 1;
}
else if (keyboard.up("W")) {
armMode = 0;
}
else if (keyboard.down("S")) {
armMode = 2;
}
else if (keyboard.up("S")) {
armMode = 0;
}
if(keyboard.down("A")){
arm2Mode = 1;
}
else if(keyboard.up("A")){
arm2Mode = 0;
}
else if(keyboard.down("D")){
arm2Mode = 2;
}
else if(keyboard.up("D")){
arm2Mode = 0;
}
if(armMode!=0){
if (armMode == 1) {
angle += 0.02;
}
else...