Door v3

with orbitControls, XZgrid, info

by k6e2n0t12

HTML

<div id="info">Door<br/>Press O to open;C to close</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="http://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
    
</script>

<div id="info">
    <br/> 
    <br/> 
    <a href="javascript:slover(0);">Open</a>
</div>

CSS

#info {
    position: absolute;
    top: 0px;
    width: 100%;
    padding: 10px;
    text-align: center;
    color: #ffff00
}
body {
    overflow: hidden;
}

JavaScript

var camera, scene, renderer, geometry, material, mesh, light, controls;
var angel=0,modeNow=1;
var raycaster;
var pickables = [];
var keyboard = new KeyboardState();
var mouse = new THREE.Vector2();
init();
animate();


function slover(option){
    if(option===0)
        modeNow=0;
    else
        modeNow=1;
}

function init() {
  
  raycaster = new THREE.Raycaster();
    scene = new THREE.Scene();

    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
    camera.position.z = 500;
    scene.add(camera);
    
    
    door = new THREE.Mesh(new THREE.BoxGeometry(10,100,20),new THREE.MeshLambertMaterial({color: 0xffff00}));
	door.position.set(5,50,0);
    scene.add(door);
    door2 = new THREE.Mesh(new THREE.BoxGeometry(10,100,20),new THREE.MeshLambertMaterial({color: 0xffff00}));
	door2.position.set(75,50,0);
    scene.add(door2);
    door3 = new THREE.Mesh(new THREE.BoxGeometry(60,10,20),new THREE.MeshLambertMaterial({color: 0xffff00}));
	door3.position.set(40,95,0);
    scene.add(door3);
    
    
    door4 = new THREE.Mesh(new THREE.BoxGeometry(60,90,10),new THREE.MeshLambertMaterial({color: 0x00ff00}));
    door4.position.set(30,45,-5);
  	handle = new THREE.Mesh(new THREE.CylinderGeometry( 5, 5, 30, 32 ),new THREE.MeshLambertMaterial({color: 0x00ff00}));
    handle.position.set(45,45,-5);
    
	frame = new THREE.Object3D();
    
    frame.add(door4);
  	frame.add(handle);
    handle.rotation.x=90/180*Math.PI;
    frame.position.set(10,0,10);
  
    scene.add(frame);

    pickables = [handle];
    light = new THREE.PointLight(0xffffff);
    light.position.set(100, 300, 200);
    scene.add(light);

    var gridXZ = new THREE.GridHelper(100, 10);
    gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
    scene.add(gridXZ);

    renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0x888888);

    controls = new...