Door v3
with orbitControls, XZgrid, info
by k6e2n0t12
HTML
<div id="info">Door<br/>Press O to open;C to close</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="http://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<div id="info">
<br/>
<br/>
<a href="javascript:slover(0);">Open</a>
</div>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, geometry, material, mesh, light, controls;
var angel=0,modeNow=1;
var raycaster;
var pickables = [];
var keyboard = new KeyboardState();
var mouse = new THREE.Vector2();
init();
animate();
function slover(option){
if(option===0)
modeNow=0;
else
modeNow=1;
}
function init() {
raycaster = new THREE.Raycaster();
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
door = new THREE.Mesh(new THREE.BoxGeometry(10,100,20),new THREE.MeshLambertMaterial({color: 0xffff00}));
door.position.set(5,50,0);
scene.add(door);
door2 = new THREE.Mesh(new THREE.BoxGeometry(10,100,20),new THREE.MeshLambertMaterial({color: 0xffff00}));
door2.position.set(75,50,0);
scene.add(door2);
door3 = new THREE.Mesh(new THREE.BoxGeometry(60,10,20),new THREE.MeshLambertMaterial({color: 0xffff00}));
door3.position.set(40,95,0);
scene.add(door3);
door4 = new THREE.Mesh(new THREE.BoxGeometry(60,90,10),new THREE.MeshLambertMaterial({color: 0x00ff00}));
door4.position.set(30,45,-5);
handle = new THREE.Mesh(new THREE.CylinderGeometry( 5, 5, 30, 32 ),new THREE.MeshLambertMaterial({color: 0x00ff00}));
handle.position.set(45,45,-5);
frame = new THREE.Object3D();
frame.add(door4);
frame.add(handle);
handle.rotation.x=90/180*Math.PI;
frame.position.set(10,0,10);
scene.add(frame);
pickables = [handle];
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new...