測試用

by k6e2n0t12

HTML

<div id="info">Volley Ball
  <br/>
    <button id="left" style="width:15%">left</button>
    <button id="right" style="width:15%">right</button>
  <br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://youtingkuo.github.io/volleyball/basicScene.js"></script>
<script src="https://youtingkuo.github.io/volleyball/ball.js"></script>
<script src="https://youtingkuo.github.io/volleyball/agent.js"></script>
<script src="https://youtingkuo.github.io/volleyball/robot.js"></script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var player = function(com) {
    this.myTurn = 1;
    this.com = com;
    this.finalP = new THREE.Vector3 (0, 0, 0);
    this.hitMode = 0;
    this.board = new Agent (new THREE.Vector3 (0, 0, 0), new THREE.Vector3(0,0,0));
    this.robot = new robot (scene);
    
    if(com) {
    	this.board.mesh.position.set(-9, 0, 0);
        this.robot.hitBallMachine.position.set(this.board.mesh.position.x-0.8, 0.4, this.board.mesh.position.z);
    }
    else {
    	this.board.mesh.position.set(9, 0, 0);
        this.robot.hitBallMachine.position.set(this.board.mesh.position.x+0.8, 0.4, this.board.mesh.position.z);
    }
    
    if(this.hitMode == 0) this.bump(com);
    else if(this.hitMode == 1) this.set(com);
    scene.add(this.board.mesh);
}

player.prototype.bump = function(){
    if(this.com) {
    	this.robot.body.rotation.x = 0.2;
	this.robot.hitBallMachineHand.rotation.x = -0.9;
        this.board.mesh.position.y = 1.1;
        this.board.mesh.rotation.z = -0.75;
    }
    else {
        this.robot.body.rotation.x = -0.2;
	this.robot.hitBallMachineHand.rotation.x = 0.9;
        this.board.mesh.position.y = 1.1;
        this.board.mesh.rotation.z = 0.75;
    } 
};

player.prototype.set = function(){
    if(this.com) {
        this.robot.body.rotation.x = 0;
    	this.robot.hitBallMachineHand.rotation.x = -2.1;
    	this.board.mesh.position.y = 2.05;
    	this.board.mesh.rotation.z = -0.75;
    }
    else {
    	this.robot.body.rotation.x = 0;
    	this.robot.hitBallMachineHand.rotation.x = 2.1;
    	this.board.mesh.position.y = 2.05;
    	this.board.mesh.rotation.z = 0.75;
    }
};

player.prototype.move = function(dT, com, standByP){
    if(this.myTurn) {
        var n = rotation(new THREE.Vector3(0, 1, 0), this.board.mesh.rotation.z, 0);
  	var p0 = this.board.mesh.localToWorld(new THREE.Vector3(0, 0.205, 0));
  
  	var distance = ball.mesh.position.clone().sub(this.board.mesh.localToWorld(new THREE.Vector3(0, 0.205, 0))).lengthSq();
    }

    if(distance < 3) {
 ...