測試用
by k6e2n0t12
HTML
<div id="info">Volley Ball
<br/>
<button id="left" style="width:15%">left</button>
<button id="right" style="width:15%">right</button>
<br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://youtingkuo.github.io/volleyball/basicScene.js"></script>
<script src="https://youtingkuo.github.io/volleyball/ball.js"></script>
<script src="https://youtingkuo.github.io/volleyball/agent.js"></script>
<script src="https://youtingkuo.github.io/volleyball/robot.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var player = function(com) {
this.myTurn = 1;
this.com = com;
this.finalP = new THREE.Vector3 (0, 0, 0);
this.hitMode = 0;
this.board = new Agent (new THREE.Vector3 (0, 0, 0), new THREE.Vector3(0,0,0));
this.robot = new robot (scene);
if(com) {
this.board.mesh.position.set(-9, 0, 0);
this.robot.hitBallMachine.position.set(this.board.mesh.position.x-0.8, 0.4, this.board.mesh.position.z);
}
else {
this.board.mesh.position.set(9, 0, 0);
this.robot.hitBallMachine.position.set(this.board.mesh.position.x+0.8, 0.4, this.board.mesh.position.z);
}
if(this.hitMode == 0) this.bump(com);
else if(this.hitMode == 1) this.set(com);
scene.add(this.board.mesh);
}
player.prototype.bump = function(){
if(this.com) {
this.robot.body.rotation.x = 0.2;
this.robot.hitBallMachineHand.rotation.x = -0.9;
this.board.mesh.position.y = 1.1;
this.board.mesh.rotation.z = -0.75;
}
else {
this.robot.body.rotation.x = -0.2;
this.robot.hitBallMachineHand.rotation.x = 0.9;
this.board.mesh.position.y = 1.1;
this.board.mesh.rotation.z = 0.75;
}
};
player.prototype.set = function(){
if(this.com) {
this.robot.body.rotation.x = 0;
this.robot.hitBallMachineHand.rotation.x = -2.1;
this.board.mesh.position.y = 2.05;
this.board.mesh.rotation.z = -0.75;
}
else {
this.robot.body.rotation.x = 0;
this.robot.hitBallMachineHand.rotation.x = 2.1;
this.board.mesh.position.y = 2.05;
this.board.mesh.rotation.z = 0.75;
}
};
player.prototype.move = function(dT, com, standByP){
if(this.myTurn) {
var n = rotation(new THREE.Vector3(0, 1, 0), this.board.mesh.rotation.z, 0);
var p0 = this.board.mesh.localToWorld(new THREE.Vector3(0, 0.205, 0));
var distance = ball.mesh.position.clone().sub(this.board.mesh.localToWorld(new THREE.Vector3(0, 0.205, 0))).lengthSq();
}
if(distance < 3) {
...