volleyball_agent

by k6e2n0t12

HTML

<div id="info">volleyball demo
  <br/>
    <button id="shoot" style="width:15%">start</button>
  <br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://k6e2n0t12.github.io/school-project/agent.js"></script>
<script src="https://k6e2n0t12.github.io/school-project/basicScene.js"></script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var scene = new THREE.Scene();
var renderer, camera;
var controls;
var keyboard = new KeyboardState();
var clock = new THREE.Clock();
var theta, phi=0, p, v, m = 1;
var ball = new THREE.Object3D();
//var ballMachine = new THREE.Object3D();
//var barrel = new THREE.Object3D();
var turn = false;
var board;
var hitOneTime = 1;
var landingPlaceCircle;
var basicScene = new  BasicScene (scene);//add basic scene here

$('#shoot').click(function() {
	turn = !turn;
  hitOneTime = 1;
  if(turn) {
  	clock.start();
    $(this).text("reset");
  }
  else {
  	$(this).text("start");
  	clock.stop();
    v = rotation(new THREE.Vector3(10, 0, 0), theta, phi);
    ball.position.copy(basicScene.barrel.localToWorld(new THREE.Vector3(0, 1, 0.105)));
    p = ball.position;
    board.mesh.position.set(4.5,1.125+1,0);
  }
	theta = Math.PI/2 + basicScene.barrel.rotation.x;
  v = rotation(new THREE.Vector3(10, 0, 0), theta, phi);
  //console.log(v);
});

init();
animate();


function init() {
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.set(0, 10, 10);
  controls = new THREE.OrbitControls(camera, renderer.domElement);

  light = new THREE.PointLight(0xffffff);
  light.position.set(100,500,500);
  scene.add(light);
  
  var geometry = new THREE.BoxGeometry(100, 20, 20);
  var material = new THREE.MeshBasicMaterial({
    wireframe: true
  });
  

  
  //ball
  var b = new THREE.Mesh(new THREE.SphereGeometry(0.105, 32, 32), new THREE.MeshBasicMaterial({color:0xff9224}));
  ball.add(b);
  scene.add(ball);
  
  
  
  cylinder = new THREE.Mesh(new THREE.CylinderGeometry(0.1,0.1,2.55,32),new THREE.MeshLambertMaterial({
  	side: THREE.DoubleSide,
    color: 0xffffff
  }));
  cylinder2 = new THREE.Mesh(new THREE.CylinderGeometry(0.1,0.1,2.55,32),new...