minimal

by k6e2n0t12

HTML

<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>

CSS

canvas {
		position: fixed;
		top: 0;
		left: 0;
	}

JavaScript

var scene, renderer, camera;
	var cube;

	var width = window.innerWidth;
	var height = window.innerHeight;

	renderer = new THREE.WebGLRenderer({antialias: true});
	renderer.setSize (width, height);
	document.body.appendChild (renderer.domElement);

	scene = new THREE.Scene();

	var cubeGeometry = new THREE.BoxGeometry (90,300,10);
	var cubeMaterial = new THREE.MeshLambertMaterial ({color: 0x880808});
	cube = new THREE.Mesh (cubeGeometry, cubeMaterial);

	cube.position.set (50, 0, 0);
	scene.add (cube);

	camera = new THREE.PerspectiveCamera (45, width/height, 0.1, 10000);
	camera.position.y = 160;
	camera.position.z = 400;
	camera.lookAt (new THREE.Vector3(0,0,0));

	var gridXZ = new THREE.GridHelper(100, 10);
	gridXZ.setColors( new THREE.Color(0xff0000), new THREE.Color(0xffffff) );
	scene.add(gridXZ);

	var pointLight = new THREE.PointLight (0xffffff);
	pointLight.position.set (0,300,200);
	scene.add (pointLight);

	renderer.render (scene, camera);