volleyball_Euler
by k6e2n0t12
HTML
<div id="info">volleyball demo
<br/>
<button id="shoot" style="width:15%">start</button>
<br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var keyboard = new KeyboardState();
var clock = new THREE.Clock();
var theta, v, phi=0, p = new THREE.Vector3(-4, 0.21, 0);
var m = 1, t=0;
var ball = new THREE.Object3D();
var ballMachine = new THREE.Object3D();
var barrel = new THREE.Object3D();
var turn = false;
$('#shoot').click(function() {
turn = !turn;
if(turn) clock.start();
else {
clock.stop();
t= 0;
v = new THREE.Vector3(10*Math.cos(theta), 10*Math.sin(theta), 0);
ball.position.copy(barrel.localToWorld(new THREE.Vector3(0, 1, 0)));
p = barrel.localToWorld(new THREE.Vector3(0, 1, 0)).clone();
}
theta = Math.PI/2 + barrel.rotation.x;
console.log(ballMachine.rotation.y+Math.PI/2);
v = new THREE.Vector3(10*Math.cos(theta), 10*Math.sin(theta), -2*(ballMachine.rotation.y+Math.PI/2));
});
init();
animate();
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 10, 10);
controls = new THREE.OrbitControls(camera, renderer.domElement);
light = new THREE.PointLight(0xffffff);
light.position.set(0,500,500);
scene.add(light);
var geometry = new THREE.BoxGeometry(100, 20, 20);
var material = new THREE.MeshBasicMaterial({
wireframe: true
});
floor = new THREE.Mesh(new THREE.PlaneBufferGeometry(16,8,32),new THREE.MeshLambertMaterial({
side: THREE.DoubleSide,
color: 0xffffff
}));
floor.rotation.x=-Math.PI/2;
scene.add(floor);
//ball
var b = new THREE.Mesh(new THREE.SphereGeometry(0.105, 32, 32), new THREE.MeshBasicMaterial({color:0xff9224}));
b.position.set (-0.105, 0, 0);
ball.add(b);
ball.position.set(-4, 0.21, 0);
scene.add(ball);
//Ball Machine
mesh = new THREE.Mesh(new...