agent & predect with raycaster
by k6e2n0t12
HTML
<div id="info">volleyball demo
<br/>
<button id="shoot" style="width:15%">start</button>
<button id="catch_mode" style="width:15%">catch</button>
<br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://k6e2n0t12.github.io/school-project/agent.js"></script>
<script src="https://youtingkuo.github.io/volleyball/basicScene.js"></script>
<script src="https://youtingkuo.github.io/volleyball/robot.js"></script>
<script src="https://youtingkuo.github.io/volleyball/ball.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var raycaster;
var pickables = [];
var mouse = new THREE.Vector2();
var scene = new THREE.Scene();
var renderer, camera, controls;
var keyboard = new KeyboardState();
var clock = new THREE.Clock();
var board, theta, phi;
var turn = false, attackOrCatch = false;
var hitOneTime = 1;
var basicScene = new BasicScene (scene);//add basic scene here
var ball = new Ball (scene);
var test;
var angle=0;
$('#shoot').click(function() {
turn = !turn;
hitOneTime = 1;
shootBall();
});
$('#catch_mode').click(function() {
attackOrCatch = !attackOrCatch;
if(attackOrCatch){
$(this).text("normal");
board.mesh.rotation.z = 0;
}
else{
$(this).text("catch");
board.mesh.rotation.z = Math.PI/4;
}
});
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 10, 10);
controls = new THREE.OrbitControls(camera, renderer.domElement);
predictTarget = new THREE.Mesh(new THREE.SphereGeometry(0.105, 32, 32), new THREE.MeshBasicMaterial({color:0x0000ff}));
predictTarget.position.set(3,1.0685253942012787,3);
scene.add(predictTarget);
pickables.push(basicScene.floor);
//機器人手上的板子
/*board = new Agent (new THREE.Vector3 (0,0,0),
new THREE.Vector3(0,0,0));
board.mesh.position.set(4.5,1.125+0.5,0);
board.mesh.rotation.z = Math.PI/4;
scene.add(board.mesh);*/
raycaster = new THREE.Raycaster();
window.addEventListener('resize', onWindowResize, false);
document.addEventListener('mousedown', onDocumentMouseDown, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseDown(event) {
// only handles...